Milan Maksimović
Lead Artist | Senior 2D Artist
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I’m a Lead / Senior 2D Artist with strong experience in mobile game development, working on live projects and long-term productions.
My role combines hands-on artistic work with leadership responsibilities, including visual direction, maintaining art quality, and supporting efficient production pipelines. I work closely with producers, designers, and technical teams to ensure visuals align with gameplay, performance requirements, and project goals.
Over the years, I’ve contributed to a variety of projects across mobile games and animation, which helped me develop a flexible visual approach and a solid understanding of different production environments.
I’m experienced in leading and mentoring artists, providing clear feedback, planning production tasks, creating art guidelines, and delivering consistent visual quality in an ongoing mobile production environment.
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● EMAIL: mmaksimovic032@gmail.com
• Leading the core 2D art team of Austin’s Odyssey game, overseeing character design, isometric graphics, and illustrations to meet both technical and stylistic standards.
• Managing and mentoring an internal team of artists by setting clear goals, providing regular guidance and feedback, conducting performance reviews, and supporting their professional development.
• Supervising three co-development teams, ensuring consistent quality and alignment across all outputs.
• Developing artistic guidelines, plan and allocate tasks, and maintain balanced workloads while meeting deadlines.
• Establishing and optimizing art production pipelines for efficiency and quality assurance.
• Working closely with producer, and design teams to ensure seamless integration of visuals with gameplay mechanics.
• Use AI-assisted tools as part of the art production workflow to support concept exploration, asset iteration, visual refinement, and overall production efficiency.
Worked as a 2D Artist on Gardenscapes and Township. Currently working on an unannounced project.
• Responsible for creating concepts, illustrations, and in-game art assets in isometric view for Gardenscapes and Township.
• Helping as a temporary replacement for the lead artist, providing feedback and art guidance.
• Communicated with art leads, 2d artists, animators, and game designers to ensure concepts were consistent with the set game style